Low fidelity

/ˌloʊ fɪˈdɛlɪti/

Low fidelity refers to simple, rough representations of a design, such as sketches or basic wireframes, that focus on structure and layout rather than visual details. These prototypes leave out color, typography, imagery, and realistic content, using placeholders like boxes and lines instead.

Because they are quick and cheap to produce, low-fidelity prototypes are ideal for exploring ideas early and testing concepts before investing time in detailed design.

Why does Low fidelity matter?

Low fidelity work matters because it lets you validate ideas and gather feedback before committing to visual design or code, saving time and money if a concept needs to change. You'll typically use it during early stages of a project, like brainstorming sessions or the first round of usability testing.

For example, a designer might sketch a checkout flow on paper or use simple boxes in a tool like Balsamiq to test navigation and content hierarchy with users, without worrying about colors or fonts yet.

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